
Samsung Art Store · Digital Art Marketplace · Concept Exploration
Art Store 1.0 let users browse and display. But the experience was broken, and digital ownership was evolving fast. I helped define what came next.
ROLE
Senior Product Designer
PLATFORM
Samsung Smart TV
TIMELINE
2021
00 · Overview
What is Samsung Art Store?
Art Store is built into Samsung's Frame TV. When the TV is off, it displays art instead of a black screen. Browse, subscribe, display, that was the 1.0 experience. I joined a small New Concept Development team to explore what comes next.
My Contribution
Senior product designer on a small NCD(New Concept Development team led by a Design Director
Turned shared brainstorms into fast PoCs for key flows and visuals
Grounded concepts with PM and engineering early
Project scope
Concept exploration (separate from the shipping team)
6 exploration directions designed and demoed to leadership
Editorial layout concept later reflected in product updates
01 · Problem & Opportunity
Art Store 1.0 was beautiful. And broken.
The subscription experience was failing at every step. The data was clear.

43%
Art Mode users didn't even try the free trial
48%
tried to subscribe failed mid-flow (Samsung Account + Checkout friction)
Only 2.5%
users spent more than a minute in the Art Store in a given week
Only 1.5%
Art Mode users ever searched for art in a given week
"I use the free version. The paid version,
I don't think it's worth it."
— Chris, 39, Frame TV owner · Art Store Barriers Study
Research Insights
🔐
Ownership &
authenticity matter
73% agreed digital assets are a good way to diversify a portfolio. Certification of authenticity rated among top expected use cases.
🎭
Motivations vary widely
💎
Value differs by
content type
Different asset types drove different motivations: investment, enjoyment, or self-expression.
✨
Ownership = participation
82% said what they display at home is self-expression. 80% said the same about their phone. Ownership = identity.

USER EXPECTATION
Guided onboarding, one-click purchase, instant access
FRICTION: PRE PURCHASE
Wallet downloads, crypto setup, KYC checks, hidden gas fees. All before even seeing the art.
FRICTION: POST PURCHASE
Unclear if purchase went through. No simple way to display or resell.
Users wanted more than display. The NFT market made it painful. Art Store had the audience. The gap was the experience to match.
1
IMMERSIVE DISCOVERY
Less catalog, more gallery. Make browsing feel like stepping into a curated space.
2
Effortless Flow
Owning digital art should feel as easy as renting a movie. Remove every unnecessary step.
Grounded in: 48% subscription failure rate · Checkout friction findings
3
Expanding Ownership
Ownership shouldn't end at purchase. It should become part of everyday expression.
Grounded in: motivations vary · ownership = participation
Discovery became active participation, both spatial and temporal.
Every extra step felt heavier on a remote. Complexity was the enemy.
Art Store reframed from a single display surface into an ecosystem.
Editorial layout concept was later reflected in Art Store product updates
Ownership-as-expression framing influenced broader platform thinking
Carried Forward
How I Work
Comfortable shaping direction before the path is clear
Move fast from insight to tangible artifact
Trace every design decision back to research

