
Samsung Gaming Hub · First Time Use Onboarding · Shipped to Production
Most users dropped off before they ever started a game. I redesigned the first-time experience so setup felt like the start of playing, not a hurdle before it.
ROLE
Lead Product Designer
PLATFORM
Samsung Smart TV
TIMELINE
2022–2025
00 · Overview
What is Samsung Gaming Hub?
Samsung Gaming Hub is a cloud gaming platform built into Samsung Smart TVs. No console, no downloads. Just a TV, a controller, and access to hundreds of games through Xbox, NVIDIA GeForce NOW, and Amazon Luna. It launched in 2022. I led the first-time use experience from day one.
Led FTU end-to-end across 3 years: interaction, visual design, specs
Drove cross-functional alignment across PM, engineering, and research
Grew into a strategy role: setting direction, defining interaction/visual patterns, mentoring designers
My Contribution
2x Higher
3x Higher
1.8x Higher
Project Impact
01 · Challenge
One tap to pick a game. Ten steps to actually play it.
75% of Smart TV users knew Gaming Hub existed. Only 1 in 4 of them had ever launched a game. We dug into research and found that what users expected and what they actually faced were two different things.
What users expected
Enter GamingHub
Pick a Game
Play instantly
Knowledge of Cloud Gaming
Enter GamingHub
Pick a Game
Sign up/Log into a 3rd party cloud gaming service
Pair a gaming controller to TV
Gameplay
What they actually faced
— A frustrated user, post-launch survey
“ This feels too complex,
I don’t even know where to start”
The second layer

The All-Around Enthusiast
Plays almost daily
Expects turn-on-and-play simplicity
Doesn't read tutorials
As a console gamer,
I want clear, brand-specific controller guidance so I can complete setup without guessing what to do next.
As a new user not ready to commit,
I want to understand what partner services offer so I can decide without feeling pressured mid-setup.
As a user new to cloud gaming,
I want to understand what cloud gaming actually is so I can set realistic expectations before I start.
Design POV
Three questions came up for the initial Hypothesis. These weren't questions we could answer on paper, so we built a prototype and put it in front of users.
Flow integrity
Users still need a paid subscription afterward. Would the free game just blur what's actually required?
Mental model
Would users take this as part of onboarding, or feel disoriented mid-flow?
Initial FTU Flow: Free Games during FTU (Tested)
Test Findings
4 out of 6 users wanted to see partner deals/offers over free games in the FTU process
Findings
Free game during FTU added confusion.
Users didn't know if they needed a subscription, a controller, or both before they could play
Dropped the free games page entirely.
Moved controller pairing forward as the primary onboarding step.
Pivot
FTU Scope
GOAL 01
GOAL 02
GOAL 03

Adjusted Flow (MVP)
Welcome screen
BEFORE
AFTER
One screen with three icons and a short headline, designed to lower cognitive load before setup.
Partner sign-up
BEFORE
A pricing table comparing subscription fees, promotions, and featured games across partners.
Designed this way to help users to make informed deision before signing up
But the pricing changes too often across partners for us to maintain it reliably
AFTER
Game art from each partner to visually showcase the type of games on their service.
Users could compare based on what matters most without us commiting to pricing we can't keep accurate
22%
2023 Average
2024 FTU Completed
50%
14%
2023 Average
2024 FTU Completed
40%
4%
7%
2023 Average
2024 FTU Completed

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